Leider gibt es die Bilder nur in geringer Auflösung, Lust auf mehr machen sie trotzdem:
- Steht man auf der Straße kann es vorkommen, dass man 3 verschiedene Radiosender auf einmal aus vorbeifahrenden Autos hört. Wie der Sound klingt hängt auch vom Wagentyp ab und ob Fenster oder Türen offen sind etc.
- Jeder Ort in Liberty City hat seine eigene Soundkulisse
- Es gibt über 740 einziartige Stimmen und über 80.000 individuelle Dialoge; allein 7000 davon nur von Niko. Würde man alle Unterhaltungen am Stück hören wäre man 29 Stunden beschäftigt
- Passanten sollen realistischer als früher sein. So sprechen sie nicht mehr mit sich selbst sondern telefonieren nur noch
- "Stand in the street and you’ll hear three different radio stations at any one time coming from passing vehicles, all sounding appropriately tinny or boomy, depending on the type of vehicle and whether its doors are open, its windows broken, etc."
- "It was our aim that you could place the player in a random position on the map, shut your eyes and listen, and be able to tell where you are, and what time of day it is, and I think we’ve achieved that pretty well."
- "For multiplayer, we balance [the sound of gunfire] so that guns only really sound dangerously beefy when they’re at a distance you can be hit from, so it’s intuitive what’s threatening and what’s someone else’s private war."
- "It’s difficult to quantify how many speaking parts there are, but at our last count there were over 740 unique voices in the game. There are over 80,000 individual lines of dialogue, more than 7000 of which are Niko’s lines. If you were to listen to each line back to back, it would take over 29 hours. Also, these figures don’t take the radio, TV, and mo-capped cut-scene dialogue into consideration."
- "We also decided to make the pedestrian dialogue more realistic in GTA4. As an example, peds in previous games would walk around and randomly chat to themselves if they weren’t doing much else. In real life, people (generally!) don’t go around talking to themselves, so we dropped this behavior from GTA4. However, we realized that the random chat of old GTA games was a good way for the player to pick-up on what sort of personality a ped has, so we created the cell-phone conversations in GTA4 as one realistic way of portraying personality."
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